This game rocks overall. Not much storyline though. Smooth controls, fun gameplay and good sound so a story would have rounded it out well. One other major hang up: It is really frustrating to clear a room full of enemies and fall off a ledge because you couldnt see an edge due to the boldness of the virtual pad or not being able to tell where pitfalls are. Of the many times Ive died, only 2 times were actually because an enemy hit me. Customizing V-stick opacity would help or maybe outlining ledges in a bold color so boundaries between safety and instant death are more apparent. Fix that and add an actual storyline and its easily a five star game.
DarthMadeus about Robokill 2